Often renders look just fine without touching this, but sometimes it's a problem - it depends on whether the images have already been gamma corrected. So if you aren't doing any of that, but you leave it on, these images can sometimes appear with the wrong saturation, either too washed out or too dark. It's expecting that you are not correcting your gamma with vray, that you are working with non-gamma-corrected maps, that you will save renders as 32-bit files and you will apply correction as needed in post. If it's on it means that non HDR textures, and RGB colors, won't have color mapping applied. It depends on how you have things set up. So if your shadows look too dark, increase the skylight multiplier. And "wrong" is when something looks wrong, not when an algorithm says so. You can still adjust the multiplier on the GI skylight, even when set to TexSky.
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